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Guns ++
Guns ++

Guns ++

Multiplayer and Survival Friendly Vanilla Guns Datapack, Many versions starting from 1.17, Adds 50+ Guns and 4 Grenades all with Custom Models and Sounds!

download 1.1M Downloads · favorite 823 Followers · Updated 2 weeks ago
Adventure Datapack Equipment Fabric Forge Minecraft Neoforge Quilt 1.17 1.17.1 1.18 1.18.1 1.18.2 +27 more

Versions

inventory_2
Guns++ V5.9.3

5.9.3+mod · 2 weeks ago · 24.38 MB

Release download
Fabric Forge Neoforge Quilt 1.21.11
inventory_2
Guns++ V5.9.3

5.9.3 · 2 weeks ago · 371.59 KB

Release download
Datapack 1.21.11
inventory_2
Guns++ V5.9.2

5.9.2+mod · 3 weeks ago · 24.38 MB

Release download
Fabric Forge Neoforge Quilt 1.21.11
inventory_2
Guns++ V5.9.2

5.9.2 · 3 weeks ago · 371.49 KB

Release download
Datapack 1.21.11
inventory_2
Guns++ V5.9.1

5.9.1+mod · 1 month ago · 24.38 MB

Release download
Fabric Forge Neoforge Quilt 1.21.11

About

This datapack IS multiplayer friendly! Have fun with your friends on a server!

Try using /function thepa:quickfix if you notice any strange behavior!

IF YOU HAVE ANY PROBLEMS, USE THIS SITE TO RESOLVE THE ISSUE

Just for reference as well, right click to scope in. Shift + right click to reload, left click to shoot. To change it back to the legacy firing system (right click to shoot), use the config menu.

To open the config menu. press G or your dialog key, or select the option in the escape menu. All of the old methods for doing those things still work, but dialogs will be the only future for these features.

Reloading costs ammo, to get around this, you can add an inf_reload tag to yourself to not require ammo anymore

/tag @s add inf_reload

To Change the Recoil System (original values are bloom enabled and recoil enabled) USE

/function thepa:recoil_menu

To change mobs holding weapons (original value is Some: 1/20) USE

/function thepa:adjust_mobs

Explanations of Recoil Systems

Bloom: Bullets randomly deviate from the trajectory, in other words, the bullets may not hit where the crosshair is aimed. (Most popular game with this mechanic is Fortnite)

Recoil: Your camera is moved up whenever a bullet is fired, simulating recoil IRL (Most popular games have this feature)

Camera Movement: Instead of the bullets randomly deviating like bloom, the bullets hit the crosshair, but the camera motion is shaken, making SMGs and LMGs much harder to accurately aim while keeping snipers and revolvers mostly the same (Most popular game to have this feature is Call of Duty)

Spray Patterns: The recoil is simulated to where every time you shoot each unique gun, the way the camera is moved will be the same. (Most popular game to use this mechanic is CS:GO)

Scoping makes shooting more accurate, but also obscures more of your vision. New Scopes are out on Sniper Rifles!, Improved Visibility at Range!

Ammo Types for Different Weapons

  • Bullets: Revolver, Dualies, 44 Magnum, Glock, Scoped Revolver
  • Heavy Ammo: AWP, SGG08, Hunting Rifle, Dragon Breath Sniper
  • Shotgun Shells: Shotgun, Tactical Shotgun, Longarm Enforcer, Dragon's Breath Shotgun
  • Musket Balls: Musket
  • Medium Ammo: Tommy Gun, M1 Garand, AR-15, AK-47, LMG, Automatic Sniper, AUG
  • Light Ammo: P90, Tactical AR
  • Flares: Flare Gun, Rapid Fire Flare Gun
  • Dragon Shells: Dragon Breath Shotgun
  • .50 Cal Ammo: Deagle
  • Rockets: Rocket Launcher, Quad Launcher, Grenade Launcher
  • Energy Cells: BFG 9000
  • Chorus Flowers: Shrink Ray, Supersizer

Headshots do increased damage!

Also, all the colored blocks in the crafting recipes are concrete. Recipes are all in the book and in the crafting table.

To reload the tesla gun, throw it on a lightning rod and wait for lightning to strike.

If you have an error, do /reload, if that doesn't work, ask in the comments

To add suppressors or lasersights to a weapon, just throw the weapon and the suppressor/lasersight together on the ground.

If you are more familiar with the curseforge interface, I have these projects cloned and linked: Project Page

open_in_new View on Modrinth
Compatibility
Client: Optional Server: Required
Links
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