A guidebook toolkit for mods and modpack makers alike with comfortable markdown formatting, and live 3d scenes!
This project offers the foundation for your mods or modpacks guidebook. Based on the technology powering Applied Energistics 2s guidebook, it allows you to write your guide in simple Markdown, while embedding 3d scenes straight from structure files.
For players, guides based on GuideME offer:
For modders, it offers a rich extensibility API, allowing you to:
The following is an example page from the AE2 guidebook (source).
---
navigation:
parent: ae2-mechanics/ae2-mechanics-index.md
title: Channels
icon: controller
---
# Channels
Applied Energistics 2's [ME Networks](me-network-connections.md) require
Channels to support [devices](../ae2-mechanics/devices.md) which use networked storage, or other network
services. Think of channels like USB cables to all your devices. A computer only has so many USB ports and can only support
so many devices connected to it. Most machines, full-block devices, and standard cables can only pass through
up to 8 channels. You can think of full-block devices and standard cables as a bundle of 8 "channel wires". However, [dense cables](../items-blocks-machines/cables.md#dense-cable) can support up
to 32 channels. The only other devices capable of transmitting 32 are <ItemLink id="me_p2p_tunnel" />
and the [Quantum Network Bridge](../items-blocks-machines/quantum_bridge.md). Each time a device uses up a channel, imagine pulling off a usb "wire" from
the bundle, which obviously means that "wire" isn't available further down the line.
<GameScene zoom="7" interactive={true}>
<ImportStructure src="../assets/assemblies/channel_demonstration_1.snbt" />
</GameScene>

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