GrimVeil
A dark expansion to your world adding a biome, 50+ blocks, a toolset, a material after netherite, and an eerie creature to fight and hide from.
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Updated 2 weeks ago
About

GrimVeil is a dark and eerie expansion of 1 biome, many materials, and eerie creatures; running on the Fabric Mod Loader for Minecraft 1.21.4. GrimVeil expands both your creative and survival progression by adding in, new materials, a biome, and a new creature which will sure leave you frightened. Traverse the world to find the Lost Woods, explore it's ruined structures. and set sights for the caves. Will you survive this eerie place which those before you have abandoned?
GrimVeil Requires Fabric Loader, Fabric API and Terrablender 4.3.0.2
Additionally, check out the Shade-Archive Discord Server to hear about updates, report bugs, and talk with others who enjoy the mod! - We're open to any suggestions you may have!
New to GrimVeil? Read This!

Hey! It's Cerise here.
- Are you new to GrimVeil? well here's some things you need to keep in mind!
The Lost Woods is a biome that's, very desolate... You won't find any creatures, hostile mobs. or life there, only the Shade and you. That's only one thing to keep in mind though, as an extra note. Do not go into the woods, without more than a wooden tool set.
- Grim Metal Ore spawns, but you can't exactly mine it until later on. It acts as a step up from Netherite to increase progression while keeping it settled in nicely.
- Bysmal Flora Is a pretty tough. Most logs or stone will take longer than usual to mine.
- Stonecutter recipes aren't coded in yet, but is planned for the full release coming soon!
Known Bugs & Issues

Here's a list of Known bugs and Issues to watch out for!
All of them are minimal so far, and Shouldn't effect your gameplay at all.
And if they do, shouldn't be noticeable.
- Lost Woods Cave Generation breaking Bedrock Bounds at the bottom of the world.
- Shade Spawn seemingly being Minimal, then increasing. Overall being Unstable.
- [Intentional, Unintentional Bug] Grimsoil appearing at the bottom of cave floors.
- Grim Steel Upgrade Template Missing Obtainment. (Currently Unobtainable)
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- This was something I overlooked before pushing the alpha, but this will be fixed immediately alongside the addition of the Armor.
- Lost Woods Ambient Sounds being unstable.
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- Let me know if these occur to frequently!
- Lost Woods Music possibly missing
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- "/Playsound" works, but the Biome music is unknown.
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- Dev Environments worked. Let me know if these occur!
- Bysmal Building Blocks (Not Including Logs, Wood, Or Stripped Variants) don't drop anything when broken with your hand.
EXTRA NOTE!
Thank you so much for 1.2k+ downloads on Modrinth! I have made ResourcePacks prior to this, but I gave up on them due to burnout with my personal life and school. So it's absolutely wonderful to see the amount of people who've atleast downloaded and gave my creations a try. Thank you so much everyone! -JC & NERITH
ARR Liscense

All Rights Reserved.
But as an extra note.
I should add what 'I' justcerise, disallow with GrimVeil:
- You cannot edit, redistribute, or copy any part of this mod.
- You cannot claim ownership, of any assets. this includes but is not limited to: textures, models, the mod itself, or music.
- You cannot claim any revenue or profit made with this mod. this includes but is not limited to: publishing the mod under a paid subscription or access.
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- The only exception to this right is content made solely by the player or person playing GrimVeil. (Such as. Video's, Fan-Made Music, Showcases, or Texture Remakes)
- You cannot feed GrimVeil, or it's assets into 'AI' (Artifical Intelligence) to recreate, improve. or add features to GrimVeil (the mod) itself.
I am all for creativity and creation. But this project taking so much time to create and finally publish, I ask that these rights are respected.
I am still all open for suggestions or tweaks people experiencing the mod have to offer, but said suggestions should be done respectfully.
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