Fancy building blocks
FramedBlocks adds blocks of various shapes that can be made to look like almost any other block in the game.

Framed Prism, Inner Prism and Double Prism Corners automatically activate a texture offset depending on their position when placed. This fixes the issue of prism corners not fitting together properly when building a larger surface out of these blocks. If this behaviour is not desired, you can toggle the offset state by left clicking the block with the Framed Hammer.
The Framed Wrench (and any other item in the "forge:tools/wrench" tag) can be used to rotate the Framed Block. On most blocks, the rotation behaviour is dependent on the face that was clicked.
The Framed Screwdriver can be used to cycle through different states of the camo block.
The Framed Blueprint allows copying Framed Blocks including their camo and glowing state. The rotation of the Framed Block itself is not copied.
The Framed Collapsible Block can be modified to create arbitrary slopes by changing the height of the four corners of a single block face with the Framed Hammer. Left click the corner on the face you want to change to move the face inward and left click the corner while sneaking to move the face outward. This modification can only happen on a single face at once and only within the bounds of a full block. If the four corners are displaced in a way that they can't form a plane, the visual result might be unexpected. This is a result of the inner workings of OpenGL and not a bug in the mod! The direction of the line separating the two triangles can be toggled by left-clicking the block with a Framed Wrench
When activated in the server config, most blocks can be right-clicked with a Phantom Membrane (can be changed in the server config) to make them intangible, allowing you to move through them. To remove this, right click the block with a Framed Screwdriver while crouching.
The latch of the Framed Chest can be switched between three modes by left clicking the chest with a Framed Hammer:
The Framed Key allows locking certain Framed Blocks in their current shape to suppress neighbor updates. This allows placing blocks in configurations that would not be possible with the desired neighbors (i.e. placing Framed Stairs in the corner shape without keeping the necessary neighbors to force that shape).
The Framed Pressure Plates (all variants) can be switched between waterloggable and non-waterloggable by left-clicking them with a Framed Hammer. Their default state is non-waterloggable to match vanilla behaviour.
Make sure to enable the experimentalForgeLightPipelineEnabled setting in the forge-client.toml config file to get proper lighting on all shapes.
FramedBlocks offers a few configuration options to tweak certain behaviour. Listed below are the main ones relevant to players
fireproofBlocks: Makes Framed Blocks completely fireproof by disabling dynamic flammability (default: false)showGhostBlocks: Shows a half transparent placement aid when a Framed Block is held (default: true)fancyHitboxes: Draw custom hitboxes on blocks like the slope instead of their actual stair step collision box (default: true)detailedCulling: Hides faces between Framed Blocks if applicable even if the face doesn't fill the whole block face (default: true)conTexMode: Configures to what degree connected textures are supported on framed blocks (default: FULL_FACE)
NONE: Disables connected textures supportFULL_FACE: Enables connected textures on full faces located at the outer bounds of the block volumeFULL_EDGE: Enables connected textures as above and on edges spanning the full block width on non-full faces located at the outer bounds of the block volumeDETAILED: Enables connected textures support as above and on most faces next to other framed blocksoverlay category: Configure to which degree overlays for certain special interactions are shown (default: DETAILED)
HIDDEN: Hides the overlayICON: Only shows the icon of the overlay next to the crosshairDETAILED: Shows the icon and a descriptionallowBlockEntities: Whether blocks with BlockEntities can be placed in Framed Blocks (default: false)
enableIntangibleFeature: Enables the intangibility feature. Disabling this also prevents moving through blocks that are already marked as intangible (default: false)intangibleMarkerItem: The item to use for making Framed Blocks intangible. The value must be a valid item registry name (default: minecraft:phantom_membrane)oneWayWindowOwnable: Whether changing the see-through face is limited to the player who placed the One-Way Window (default: true)consumeCamoItem: Whether applying a camo consumes the item and removing it drops the item again (default: trueframedblocks:frameable tag via a datapack. An example can be found here.framedblocks:blacklisted tag via a datapack. An example can be found here.framedblocks:camo_sustain_plant tag allow plants placeable on them to be placed on the respective solid faces of a framed block holding this block as camo. See the builtin tag for the default values.
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