A generic mod for not-so-5 star chefs, adding foods with potential benefits or debuffs.
Foolish Foods is a silly mod that I randomly came up with, the main attraction being Tetrodo, which grants different effects the more you eat it.
https://legacy.curseforge.com/minecraft/mc-mods/foolish-foods

Tetrodo is made by smelting a pufferfish in a blast furnace. It can be consumed quickly, about half the speed of regular foods. The effects of Tetrodo (spoilers):
At 35, you have a chance to get the deceiving effect, which removes positive effects with an idential negative counterpart.
There is also a Deceiving dagger, which can be crafted with a stick and crying obsidian, but the code may be broken. if it is working, it's very useful in pvp against potion effects, with the damage of about an iron sword and nearly as fast attack speed.
At 50 you have darkness for 5 seconds.
At 75 blindness for a full second.

The medicinal honey bottle is crafted with a honey bottle and a honey comb. When consumed it reduces your dosage of Tetrodo by two. Originally there was a limit of how much you could remedy, and this may or may not be reimplmented, because actions have consequenses.
There is also a command, which may get renamed to something less generic, /resetlevel. Which will immediately put it at zero. If I can finally figure it out, I will have boht a command and an item which tells you a player's tetrodo levels, which also makes the command the only way to reach 0% again.

The loaded cookies has two recipes. The first tiem crafting it will require two sugar, two cocoa, one wheat, and one tetrodo. Once the recipe is unlocked, it can also be crafted with one sugar one cookie, one cocoa bean, and one tetrodo. Each recipe gives a different amount of cookies.
The loaded cookie gives the blackout effect for a much shorter amount of time, giving it the unique tactic of chomping down multiple to teleport and be immovable while still in blackout. It is an interesting tactic, but viable.

Similar to the loaded cookie, this also has multipe recipes, so I won't bother explaining it as in-depth. Baked potato, poisonous potato, bowl. Rotton flesh, raw potato, bowl. Spider eye, raw potato, bowl.
This recipe gives a outlet to poisonous potatos, as well as a discharge for rottom flesh and spider eyes, which evidently poison the raw potato.
THe spoiled potato soup has a 50% chance to give regeneration for 30 seconds, and if succeeding as a 50% chance to give absorption two for 45 seconds, (for golden hearts). Is this a perfect 25% chance? You'd think so, but no. If it fails to give you a beneficial buff, it will give you poison for 30 seconds, with a 50% chance to give you wither for 15 seconds.



Overworld: red mushroom, brown mushroom, mycelium, mushroom stew. Nether: Warped fungus, crimson fungus, warped nylium, mushroom stew. End: Chorus, popped chorus fruit, crying obsidian, mushroom stew.
The thick stews require the play to have a silk touch pickaxe (I wasn't sure if silk touch picks up chorus flowers, so I chose crying obsidian)
They take a few ticks longer than most soups to consume without being awkard, but also have a special ability. Due to their mild inconviences to attain, the stews will teleport you to their respective dimension, providing mild teleportation damage. (I think it's 2 hearts, 4 hearts, and 6 and a half hearts, respectively) The nether giving fire resistance for 30 seconds and the end giving slow falling for 30 seconds.
There is no check to see if where you end up is actually a viable teleportation location, unlike the blackout enchantment. I would not advise using it without being prepared, but a similar caution goes to nether portals and other modded systems, so no complains will be tolerated. (I'm kidding)
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