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Flammable Tweaker

Flammable Tweaker

Edit which blocks can be made flammable or not.

download 12 Downloads · favorite 0 Followers · Updated 1 week ago
Forge Neoforge 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 +13 more

Versions

inventory_2
Flammable Tweaker 1.1.0

1.1.0 · 1 week ago · 14.32 KB

Release download
Neoforge 1.21 1.21.1 1.21.2
inventory_2
Flammable Tweaker 1.1.0

1.1.0 · 1 week ago · 15.18 KB

Release download
Forge 1.20.1 1.20.2 1.20.3

About

This mod lets you easily configure which blocks can burn and which cannot using a simple configurator.

It was designed for the MineColonies mod, fixing the issue where many blocks from the Donum Ornamentum mod don’t burn, even when they clearly should. With this mod, they finally will.

The mod works by checking block names for configured keywords (e.g., "paper"). If a block's name matches, it becomes flammable, even if it wasn't originally.

By default, vanilla blocks that already burn remain unchanged, while blocks that didn’t burn but should in MineColonies (like extra paper) now do.

You can apply this to any other block that exists in the game.

Github

open_in_new View on Modrinth
Compatibility
Client: Required Server: Required
gavel LicenseRef-All-Rights-Reserved

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