FabricAsyncWorldEdit
Blazingly fast world manipulation for artists, builders and everyone else
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Updated 3 days ago
About
FastAsyncWorldEdit
Original by: IntellectualSites
Original plugin: https://modrinth.com/plugin/fastasyncworldedit
What is FAWE and why should I use it?
FAWE is designed for efficient world editing.
- Simple to set up and use
- Extremely configurable
- Uses minimal CPU/Memory
- Safe for many players to use
- Insanely fast, even when using the slowest mode
FastAsyncWorldEdit is a fork of WorldEdit that has huge speed and memory improvements and considerably more features.
If you use other plugins or mods which depend on WorldEdit, simply having FAWE installed will boost their performance.
Features
- Over 200 commands
- Style and translate messages and commands
- Clipboard web integration (no setup required)
- Unlimited
//undo, per-world history, instant lookups/rollback, and cross-server clipboards
- Advanced per-player limits (entities, tiles, memory, changes, iterations, regions, inventory)
- Visualization, targeting modes/masks, and scroll actions
- Many powerful new
//brushes and //tools
- Extended mask functionality (new mask syntax, patterns, expressions, source masks)
- Extended pattern functionality (new pattern syntax and patterns)
- Edit transforms (apply transforms to a source, e.g. on
//paste)
- Support for additional formats (e.g. Structure Blocks)
- Instant copying of arbitrary size with
//lazycopy
- Automatic repair of partially corrupt schematic files
- Biome mixing, in-game world painting, dynamic view distance, vanilla CUI, off-axis rotation, image importing, cave generation,
multi-clipboards, interactive messages, schematic visualization, lag prevention, persistent brushes, and much more
Performance
There are several placement modes, each supporting higher throughput than the previous.
All editing is processed asynchronously, with certain tasks broken up on the main thread.
The default mode is chunk placement.
- Blocks – Used only if chunk placement is not supported
- Chunks – Places entire chunk sections
- World – Used to generate new worlds or regions
Protection Plugin Compatibility
Supported protection systems include:
Logging and Rollback
By default, you can use //inspect and //history rollback to search and restore changes.
To reduce disk usage, increase the compression level and buffer size.
To bypass logging, use //fast.
Developer API
FAWE maintains API compatibility with WorldEdit, allowing asynchronous use of the WorldEdit API.
It also provides asynchronous wrappers for parts of the game API.
Examples include:
- Reading and writing NBT
- Modifying world files
- Pasting schematics
- Task splitting and lighting updates
Contributing
This project is based on the original FastAsyncWorldEdit codebase.
For details on building or modifying the original project, refer to the github page.
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