an energy evolution tech tree mod
this mod adds in an energy tech evolution tree that right now includes fission and fusion (more tiers will be added in the future potentially) this mod is meant to be used with other energy/fluid mods but does not require them for functionality (but it does require them to be useful) {it does use the standard energy/fluid system of neoforge} looking for a mod with good tech scaling and all that this mod is for you
a key element of the mod is a wrench how the wrecnh works is that all energy and fluid blocks in the mod including pipewire are by default inputs on all sides the wrench lets you set a particular side to output or back to input you can lshift click to check the status of a face of a block you can lctrl click to change the opposing face
Craftable tech includes: wrench, fission control block, fusion control block, water collecter, pipe-wire, stabilizer, magnet, and heating laser
Control blocks consume fuel and output energy (warning they will explode if not done right). Pipe-wire carries fluid and electricity. Water collecter basically turns energy into fluid. Stabilizer gives a fusion block a stability field. Magnet is for containment field for fusion block. Heating laser is for preheating fusion block to appropriate fusion temps
Conversation