This mod adds 29 Vanilla style enchantments:
(If you have any cool idea for an enchant just tell me!)
Bow:
Chaos:applyes a random effect on who you hit with the bow.
Zero Gravity: arrows apply levitation on level I, and on II apply zero gravity and levitation.
Boots:
Stomp: when you fall you stomp the ground and deal damage to nearby entityes, increases area and damage with each level.
Fa Jin: When crouching if you hit the ground you will bounce(inspired on my hero academia), with levels the bounce gets better.
Fire Walker: places fire beneath you, doesen't grant you fire resistance.
Deflection: Has a chance of granting absorption for 3 seconds.
Leggins:
Dash: when pressing Shift(can change on controlls), you dash foward, with level increases. charges, incompatible with leap.
Gale: jump(can change on controlls)double jump, increases charges each level incopatible. with leap and slide.
Leap: jump(can change on controlls) Massive jump towards where you are looking, increases distance with level.
Floaty(curse): when jumping you start to float for some seconds.
Chestplate:
Obfuscation: LControl (can change on controlls) you become invisible and get a speed boost, also you leave a smoke trail(incompatible with phase and mount).
Phase: LControl (can change on controlls) you throw an enderpearl that goes very fast (incompatible with obfuscation and mount).
Mount: LControl (can change on controlls) you mount a nearby mob (incompatible with obfuscation and phase).
Relocate(curse): teletransports you randomly.
Helmet:
Hide Identity: hides nametag when wearing the helmet.
Sword:
Combo: flings lightly entityes up on hit, scales with level.
Sweep: Atracts entityes to you on hit, scales with level.
Turn: inverts target velocity on hit.
Shield:
Repulsion: Pushes enemies with a knockball snowball that hit your shield.
Rebound: if lower than 4 hearts this enchant grants absorption for 7 seconds
Any Weapon:
Lifesteal: 2% lifesteal on hit for each level, up to level 10 (25%).
Vital Leak (curse): heals your enemy but damages you.
Freeze Touch: slows down who you hit at lvl 1 and at lvl 2 it negates their speed (incompatible with fire aspect).
Blessed: deals extra damage to zombies and grants luck when holding weapon (incompatible with sharpness).
Any Tool No Weapon.
Photosintesis: Heals your tool's durability if can see sky from where you are (if on a cave for example it won't heal your tools) at the cost of your hunger (incompatible with unbreaking).
Any Armor:
Curse of Misfortune: Grants unlucky if wearing any pice of armor with this enchant.
Curse of Rotting: there's a >1% chance every second of a zombie spawning near you if wearing any pice of armor with this enchant.
Anything:
Curse of Planned Obsolesce: reduces durability on item/armor use.
Curse of Explosion: when dying with this enchant on any pice of your armor, you... EXPLODE!
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