More than just trees!

This is an official extension of Dynamic Trees. This mod aims to expand the scope of DT by creating dynamic foliage that is not strictly a tree and would not otherwise be included within the original Dynamic Trees mod.
This mod requires Dynamic Trees 0.10.0+ in 1.16.5 and Dynamic Trees 1.0.2+ in 1.18.2.
Features like these will never be implemented. I'm not suggesting that these are bad ideas or wouldn't be fun but they are indeed outside the scope of what this project is meant to accomplish.
Those wishing to implement out of scope features are welcome to do so in a separate expansion or compatibility mod. Popular mods tend to experience scope creep and featuritis. Ultimately you end up with jet packs, metal ore trees, nyan cats, flaming super death cactus swords, and 15 kinds of creepers.
Trees grow using a combination of a cellular automata algorithm for leaves and branch network logic for trunk and branches No tile entity rendering is used. Rendering is done with BakedModels for better performance with large numbers of tree nodes Leaves are only updated with updateTick() so chunks are re-rendered when dirty no more than with vanilla crops A DropCreator interface is used for creating seed drops and other items. New drop creators can be registered by other mods to expand existing or new tree behavior Worldgen uses a custom variation of Adaptive Incremental Stippling(AIS) using the PoissonDisk Distribution for high quality and non-overlapping tree placement Season data available here
Permission is hereby granted to use this mod in ANY mod pack or server. Please don't ask for permission to use the mod in your mod pack after I've already told you that you can, it's annoying. Attribution would be nice but I don't require it. You are not allowed to re-publish this mod to other sites without providing a CurseForge download link and my permission. Did I mention that you have permission to use this mod in your mod packs?.. Good! You were paying attention!
Conversation