Make your world feel more alive with plants growing, dying, spreading and interacting with other plants and animals.
Bring your world to life with this immersive datapack! Watch as spruce trees dynamically grow, age, die, and drop pinecones to reproduce, creating an ever-changing forest ecosystem. Enjoy the beautiful interactions between Forest Biomes, Foxes, Grassy Meadows, and vibrant Flower Fields. All seamlessly integrated into your vanilla Minecraft world.
Simply plant a spruce sapling and drop an amethyst shard on it to bring it to life. Then sit back and watch as nature takes over!
(Tip: If you don't feel like searching for amethyst crystals to start the process, you can type "/trigger doCowPoo" to enable grass seed dispersal from cows in plains biomes)
That's all! :)
Still not working? Once installed, make sure the datapack is enabled with the "/datapack enable <datapack name>" command.
Settings Overview
Automatically start dynamic life throughout your world
Set a larger update radius
Set your own custom update speed! 🔧
Ecosystem Population Tracker
"Does this datapack have animals?"
Though this datapack doesn't add new species, foxes and sheep play a vital role. They eat specific vegetation types. For example if a fox has eaten enough ferns it can reproduce (or poop, which in turn provides nutrients for things like fungi)
"I see it uses a lot of non wood blocks, is it survival friendly?"
When you destroy the bottom block of a tree, it disappears and drops wooden logs based on it's type, age & size. So it's still survival friendly!
"Is this compatible with other terrain generation mods?"
Yes! This datapack is special in that it is only effective at runtime, while virtually all other terrain generation mods are only effective at world generation. So they typically don't get in each others way.
"I installed it and it didn't immediatly change the environment?"
This datapack is different then most other terrain generation mods in that it doesn't alter the terrain generation in any way when generating new chunks. So you shouldn't expect to see anything different when loading in a world. Instead, the living plants will take over certain parts of the terrain as time goes on! But first, the plants need to be introduced. You can do this by either manually planting a spruce sapling (or other plants) and throwing an amethyst shard on it. Or you could use the command "/trigger doCowPoo" to have dynamic life automatically pop up throughout your world in plains biomes. With this setting, cows in plains biomes have a small chance to poo out grass seeds which could later evolve into different dynamic biomes.
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