Gives you more control over your integrated server through the Open to LAN menu.
A Fabric mod that allows you to:
&) for formatting codes instead of section signs (§) and variables (e.g. ${username}, ${world}) in the MOTD/op and /deop commands and cheat in singleplayer without opening to LAN (replaces the Allow Cheats button)/ban, /ban-ip, /banlist, /pardon and /pardon-ip, and whitelist players with /whitelist (use /whitelist on/off to enable/disable)It also allows you to start the LAN world by pressing Enter, doesn't force the gamemode (e.g. anyone who left in Creative mode will still be in Creative when they join even if the world is set to Survival), and extends the /publish command, which can now change settings mid-game as well (use a port of -1 to randomize it):
/publish [<port>] [<onlineMode>] [<pvpEnabled>] [<maxPlayers>] [<defaultGameMode>] [<tunnel>] [<motd>]
/publish [perworld|global|system] [<port>] [<onlineMode>] [<pvpEnabled>] [<maxPlayers>] [<defaultGameMode>] [<tunnel>] [<motd>]
/publish stop
It requires Fabric Loader and Cloth Config API, but Fabric API is not required.
It has been backported to all Minecraft versions supported by Fabric (except the snapshots)! I'm not planning on porting it to Forge myself for now, but you're more than welcome to send me a pull request.
In the MOTD, ampersands (&) are replaced with section signs (§) to allow you to enter formatting codes (e.g. &9Hello, &a&lworld! makes Hello, blue and world! green and bold).
You can use two ampersands in a row (&&) to get an actual ampersand (&).
The following variables will be expanded using Apache Commons Text's StringSubstitutor:
${username} – the host's username (e.g. “DimiDimit”)${world} – the world's name (e.g. “New World”)The settings can be saved per-world or globally. When the Open to LAN screen is opened, the settings are loaded automatically in that order, and they can also be loaded manually using the Load buttons.
Using the /publish command without specifying which saved settings to use (perworld, global or system) uses the same order if the world hasn't been opened to LAN, or the current values instead of any saved settings if it has.
Specifying the saved settings uses those particular settings or the system defaults if they haven't been saved, without checking any others, even if the world has been opened to LAN (e.g. if perworld is specified and no per-world settings are saved, the system defaults will be used even if there are saved global settings).
The settings specified as arguments will override the saved settings or current values (e.g. /publish perworld 12345 false will use the per-world settings, except that the port will be 12345 and online mode will be disabled).
The global settings are stored in .minecraft/config/customlan.toml, while the per-world ones are stored in data/customlan.dat in the respective world's directory.
/op and /deop/op and /deop work like in dedicated servers.
You can also use them on yourself, the host. Doing this will add/remove the “Cheats” label on the world (as if you've NBT edited the allowCommands field), and you can use these commands without opening to LAN as well, replacing the Vanilla method of opening to LAN, cheating, quitting the world and entering it again.
Operators are persisted per-world in an ops.json file inside that world's directory. To allow operators to assign and remove other operators, as well as ban and whitelist players, change their level in the ops.json file to 3 or higher (the default is 2, while level 4 allows them to use /publish). You, as the host, can always assign and remove operators, even if you're not an operator yourself.
These commands also work like in dedicated servers, though you cannot ban or whitelist the host.
Enabling the whitelist does not kick all non-whitelisted players (i.e. enforce-whitelist is always false).
The files used are also per-world and the same as on dedicated servers—banned-players.json, banned-ips.json, whitelist.json—though whether the whitelist is enabled is stored in data/customlan.dat.
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