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CrossArms

CrossArms

Expand your crossbow weaponary! Adds new enchantments for crossbows

download 16 Downloads · favorite 0 Followers · Updated 2 days ago
Cursed Datapack Equipment Fabric Forge Game-mechanics Magic Neoforge Quilt 1.21.11

Versions

inventory_2
CrossArms 0.2

0.2_mod · 2 days ago · 62.82 KB

Release download
Fabric Forge Neoforge Quilt 1.21.11
inventory_2
CrossArms 0.2

0.2 · 2 days ago · 40.41 KB

Release download
Datapack 1.21.11
inventory_2
CrossArms 0.1

0.1_mod · 3 days ago · 61.29 KB

Fabric Forge Neoforge Quilt 1.21.11
inventory_2
CrossArms 0.1

0.1 · 3 days ago · 39.72 KB

Datapack 1.21.11

About

CrossArms

CrossArms is a datapack that expands the crossbow into a full weapon platform.
It adds new enchantments, reworks Multishot, and allows crossbows to function as automatic weapons, shotguns, and explosive launchers.

Some enchantments are intentionally incompatible to prevent extreme stacking and to preserve distinct weapon roles.


New Enchantments

Capacity (I–III)

Allows a crossbow to store multiple arrows per charge, turning it into a multi-round weapon.

  • Increases maximum loaded arrows to 4 / 8 / 16
  • Removes the need to reload after every shot
  • Works only with regular arrows
  • Increases crossbow charging time
  • Known issue: consumes more ammunition regardless of its type. Recommended to use only regular arrows with this enchantment. This issue is not planned to be fixed for now
  • Incompatible with: Multishot, Bombard

Acceleration (I–III)

Greatly increases projectile speed, effectively turning the crossbow into a high-velocity weapon.

  • Increases projectile speed by 2× / 4× / 6×
  • Faster projectiles fly farther and deal more damage
  • Incompatible with: Quick Charge, Bombard

Bombard

Converts the crossbow into a true explosive weapon.

  • When a projectile hits an entity, the target explodes immediately
  • Explosion destroys blocks similarly to TNT
  • When a projectile hits a block, an ignited TNT is spawned and explodes after 1 second
  • Each shot consumes 15 durability instead of 1
  • Increases crossbow charging time
  • Incompatible with: Multishot, Piercing, Capacity, Acceleration

Recycling (I–III)

Allows partial recovery of ammunition after hitting a target.

  • Upon hitting an entity, has a 25% / 50% / 75% chance to return the arrow to the shooter
  • Works only with regular arrows
  • Incompatible with: Multishot

Changed

Multishot

Rebalanced to expand shotgun-style.

  • Now has 3 levels instead of 1
  • Each level adds 2 additional projectiles (7 at level III)
  • Horizontal spread increases with each level
  • At level I, the spread is lower than in vanilla
  • Incompatible with: Capacity, Recycling, Bombard
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