Cobblemon Outbreaks
Adds Pokémon Scarlet & Violet style mass outbreaks to Cobblemon with progressive shiny rates!
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Updated 1 week ago
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Cobblemon Outbreaks
Bring Scarlet/Violet-style mass outbreaks into Cobblemon, with biome-aware species selection, wave-based encounters, progression shiny odds, and server-friendly announcements.
Mass Outbreak Events
- Outbreaks spawn on a timer and run for a configurable duration.
- Each outbreak targets one species and progresses through configurable waves.
- Supports automatic outbreaks and admin-started outbreaks via command.
Biome-Aware Species Selection
- By default, outbreak species are selected from Pokémon that can spawn in the local biome/location.
- Optional filters for biome tags/IDs and blacklist tags.
- Optional anti-repeat logic to deprioritize recently used species.
Wave Spawning System
- Configurable wave count and per-wave spawn range.
- Optional respawn-on-defeat behavior.
- Distance and cleanup controls to keep outbreaks contained and performant.
Shiny Progression
- Configurable base shiny rate and progression thresholds.
- Shiny odds improve as players defeat/capture more outbreak Pokémon.
Pokémon Stat Boost Controls
- Configurable outbreak boosts such as guaranteed perfect IVs, minimum IV floors, hidden ability chance, and egg move options.
Bossbar + Broadcast Messaging
- Server-side bossbar with compact useful info (species, wave, shiny rate).
- Configurable global announcements for spawn/start/end.
- Optional clickable coordinates and optional Xaero/JourneyMap waypoint payload announcements.
Rewards
- Optional completion rewards via EXP orbs and configurable item drops.
Commands
/outbreak start - Starts an outbreak at your location using biome-appropriate species selection.
/outbreak start
/outbreak start
/outbreak stop
/outbreak info
/outbreak reload
Datapack Species Support
- Optional datapack-driven species pools for custom server balancing/content.
Server-Focused Design
- Core logic is server-authoritative and suitable for multiplayer servers.
- No required custom client HUD; outbreaks are communicated through standard server-visible systems (bossbar/chat).
Requirements
Cobblemon: 1.6.0+
Architectury API 13.0.8+
Optional:
Xaero’s Minimap / Journey Map
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