The 'Cobblemon Myths and Legends Addon' for Cobblemon Mod introduces key items and new spawning conditions, intended to add encounters with Legendary and Mythical Pokémon, along with pre-made spawns for select key items.
The Cobblemon Myths and Legends Sidemod for Cobblemon Mod introduces a dynamic new feature where key items directly influence spawning conditions. These items, when held by a player, fulfill specific conditions, causing certain Pokémon to spawn exclusively around that player (every condition specific to the Pokémon must be fulfilled in order for it to spawn). This mechanic also applies to multiple players independently, each holding the necessary items.
Key items can be found in selected loot chests by default, with their rarity and specific loot tables configurable in the settings. This allows for a tailored gameplay experience, where players can adjust how and where these items appear in the game world.
Reminder: For versions higher than 1.3, to use the mechanics added by the mod, you MUST use the Myths and Legends datapack or create one yourself. Download the official Myths and Legends datapack from:
A public repository is also available for anyone who wants to tinker with the datapack and "compile" their own version: GitHub Repository.
Interested in crafting your own unique Pokémon spawn conditions? Follow this detailed guide to learn how you can add custom spawns to your game: Creating Custom Spawns Tutorial. This guide provides step-by-step instructions, making it easy for you to bring your creative ideas to life in the Cobblemon world.
The mod introduces the following additional conditions:
key_item: Checks for a specific key item in the player's inventory.
"key_item": "tidal_bell".custom_key_items: Checks for a specific amount of a custom key item in the player's inventory and consumes it if allowed.
"custom_key_items": [
{
"id": "minecraft:diamond",
"count": 2,
"consume": false
},
{
"id": "minecraft:emerald",
"count": 1,
"consume": true
},
{
"id": "cobblemon:master_ball",
"count": 1,
"consume": false
}
]
custom_secondary_item: Checks for a specific amount of a custom secondary item in the player's inventory and consumes it if allowed.
"custom_secondary_item": {
"id": "minecraft:emerald",
"count": 10,
"consume": true
}
consume flag works regardless of the config settings, ensuring the item is consumed upon condition check if true.thunder_stone_requirement: Checks for the required amount of thunder_stone in the player's inventory. Example usage: "thunder_stone_requirement": "3".
water_stone_requirement: Checks for the required amount of water_stone in the player's inventory. Example usage: "water_stone_requirement": "2".
ice_stone_requirement: Checks for the required amount of ice_stone in the player's inventory. Example usage: "ice_stone_requirement": "4".
fire_stone_requirement: Checks for the required amount of fire_stone in the player's inventory. Example usage: "fire_stone_requirement": "5".
dragon_scale_requirement: Checks for the required amount of dragon_scale in the player's inventory. Example usage: "dragon_scale_requirement": "2".
electirizer_requirement: Checks for the required amount of electirizer in the player's inventory. Example usage: "electirizer_requirement": "1".
magmarizer_requirement: Checks for the required amount of magmarizer in the player's inventory. Example usage: "magmarizer_requirement": "1".
metal_coat_requirement: Checks for the required amount of metal_coat in the player's inventory. Example usage: "metal_coat_requirement": "3".
protector_requirement: Checks for the required amount of protector in the player's inventory. Example usage: "protector_requirement": "2".
leaf_stone_requirement: Checks for the required amount of leaf_stone in the player's inventory. Example usage: "leaf_stone_requirement": "4".
moon_stone_requirement: Checks for the required amount of moon_stone in the player's inventory. Example usage: "moon_stone_requirement": "3".
sun_stone_requirement: Checks for the required amount of sun_stone in the player's inventory. Example usage: "sun_stone_requirement": "2".
shiny_stone_requirement: Checks for the required amount of shiny_stone in the player's inventory. Example usage: "shiny_stone_requirement": "2".
dusk_stone_requirement: Checks for the required amount of dusk_stone in the player's inventory. Example usage: "dusk_stone_requirement": "1".
dawn_stone_requirement: Checks for the required amount of dawn_stone in the player's inventory. Example usage: "dawn_stone_requirement": "1".
never_melt_ice_requirement: Checks for the required amount of never_melt_ice in the player's inventory. Example usage: "never_melt_ice_requirement": "3".
arceus_in_team_requirement: Checks if Arceus is present in the player's team. Example usage: "arceus_in_team_requirement": "true".
articuno_in_team_requirement: Checks if Articuno is present in the player's team. Example usage: "articuno_in_team_requirement": "true".
darkrai_in_team_requirement: Checks if Darkrai is present in the player's team. Example usage: "darkrai_in_team_requirement": "true".
deoxys_in_team_requirement: Checks if Deoxys is present in the player's team. Example usage: "deoxys_in_team_requirement": "true".
dialga_in_team_requirement: Checks if Dialga is present in the player's team. Example usage: "dialga_in_team_requirement": "true".
entei_in_team_requirement: Checks if Entei is present in the player's team. Example usage: "entei_in_team_requirement": "true".
giratina_in_team_requirement: Checks if Giratina is present in the player's team. Example usage: "giratina_in_team_requirement": "true".
groudon_in_team_requirement: Checks if Groudon is present in the player's team. Example usage: "groudon_in_team_requirement": "true".
hooh_in_team_requirement: Checks if Ho-Oh is present in the player's team. Example usage: "hooh_in_team_requirement": "true".
kyogre_in_team_requirement: Checks if Kyogre is present in the player's team. Example usage: "kyogre_in_team_requirement": "true".
kyurem_in_team_requirement: Checks if Kyurem is present in the player's team. Example usage: "kyurem_in_team_requirement": "true".
latias_in_team_requirement: Checks if Latias is present in the player's team. Example usage: "latias_in_team_requirement": "true".
latios_in_team_requirement: Checks if Latios is present in the player's team. Example usage: "latios_in_team_requirement": "true".
lugia_in_team_requirement: Checks if Lugia is present in the player's team. Example usage: "lugia_in_team_requirement": "true".
mew_in_team_requirement: Checks if Mew is present in the player's team. Example usage: "mew_in_team_requirement": "true".
moltres_in_team_requirement: Checks if Moltres is present in the player's team. Example usage: "moltres_in_team_requirement": "true".
palkia_in_team_requirement: Checks if Palkia is present in the player's team. Example usage: "palkia_in_team_requirement": "true".
raikou_in_team_requirement: Checks if Raikou is present in the player's team. Example usage: "raikou_in_team_requirement": "true".
rayquaza_in_team_requirement: Checks if Rayquaza is present in the player's team. Example usage: "rayquaza_in_team_requirement": "true".
suicune_in_team_requirement: Checks if Suicune is present in the player's team. Example usage: `"suic
une_in_team_requirement": "true"`.
zamazenta_in_team_requirement: Checks if Zamazenta is present in the player's team. Example usage: "zamazenta_in_team_requirement": "true".
zapdos_in_team_requirement: Checks if Zapdos is present in the player's team. Example usage: "zapdos_in_team_requirement": "true".
custom_pokemon_in_team: Checks for a specific number of a certain Pokémon species in the player's team.
json "custom_pokemons_in_team": [ { "species": "regice", "count": 1 }, { "species": "regidrago", "count": 1 }, { "species": "regieleki", "count": 1 }, { "species": "regirock", "count": 1 }, { "species": "registeel", "count": 1 } ]{
"enabled": true,
"neededInstalledMods": [],
"neededUninstalledMods": [],
"spawns": [
{
"id": "articuno-1",
"pokemon": "articuno",
"presets": [
"natural"
],
"type": "pokemon",
"context": "grounded",
"bucket": "ultra-rare",
"level": "50-60",
"weight": 0.1,
"condition": {
"canSeeSky": true,
"biomes": [ "minecraft:snowy_plains" ],
"key_item": "tidal_bell",
"ice_stone_requirement": "3"
}
}
]
}
The config.toml file, located under config/MythsAndLegends, contains the following default settings:
inventory_check_interval (checkInventoryInterval in older versions) = 3600
consume_items_on_successful_spawn (consumeConditionalItemOnSuccessfulSpawn in older versions) = false
ignore_key_items (IfKeyItemAndItemRequirementIsSetConsumeOnlyItems in older versions) = true
inventory_check_item_list (New in this version, no old version equivalent)
"minecraft:diamond""minecraft:emerald""minecraft:nether_star""cobblemon:dragon_scale""cobblemon:electirizer""cobblemon:magmarizer""cobblemon:metal_coat""cobblemon:protector""cobblemon:leaf_stone""cobblemon:moon_stone""cobblemon:sun_stone""cobblemon:shiny_stone""cobblemon:dusk_stone""cobblemon:dawn_stone""cobblemon:ice_stone""cobblemon:thunder_stone""cobblemon:fire_stone""cobblemon:water_stone""cobblemon:never_melt_ice"isBroadcastEnabled = false
broadcast_settings:
BroadcastToAllDisplayNameLegendarysMythicalsUltraBeastsLocationShinyLevelinventory_check_shulker_boxes = true
inventory_check_bundles = true
enable_force_spawning = false
true, falsefalseforce_spawning_spawn_pool = "ultra-rare"
"common", "uncommon", "rare", "ultra-rare""ultra-rare"force_spawn_item_cooldown = 20
force_spawn_check_width = 100
force_spawn_check_height = 50
force_spawn_check_width.Note: Inventory checks happen once for the player who is using the item.
The addon introduces a range of commands for administrative control and enhanced player interaction, each available in English and German:
Note: If LuckPerms isn't installed, all commands require OP level 2.
mythsandlegends.accessmythsandlegends.listitems/mythsandlegends listitems <player_name>mythsandlegends.checkinventory/mythsandlegends checkinventory <player_name>] has been checked."
mythsandlegends.listpokemon/mythsandlegends listpokemon <player_name>This guide is aimed at resource pack creators or users who want to customize the language files for the Cobblemon Myths and Legends Addon. By editing these files, you can change in-game text messages for either the German (de_de.json) or English (en_us.json) languages.
Language files are located in the resource pack directory under resources/assets/cobblemon-mythsandlegends-addon/lang. Depending on your target language, you may edit either the de_de.json (for German) or the en_us.json (for English).
{
"command.mythsandlegends.player_not_found": "Player not found.",
"command.mythsandlegends.items_in_inventory": "Items in the inventory of %s: %s"
}
command.mythsandlegends.player_not_found
Default Message: "Player not found."Modification: Change this message to customize the text for when a player is not found.command.mythsandlegends.items_in_inventory
Default Message: "Items in the inventory of %s: %s"Modification: Edit to alter how inventory items are listed. Keep %s placeholders for player name and items list.command.mythsandlegends.inventory_checked
Default Message: "Inventory of player %s has been checked."Modification: Modify this message to change the notification for inventory checks, maintaining %s for the player's name.command.mythsandlegends.no_pokemon
Default Message: "%s has no Pokémon in their party."Modification: Change to customize the message for when a player has no Pokémon, keeping %s for the player's name.command.mythsandlegends.pokemon_list
Default Message: "%s's Pokémon: %s"Modification: Edit this message to adjust the display of a player's Pokémon list, ensuring to keep the %s placeholders.chat.broadcast.spawn
Default Message: "A wild %s has spawned!"Modification: Modify to change the spawn announcement, keeping %s for the Pokémon's name.chat.broadcast.location
Default Message: "Location: X=%d, Y=%d, Z=%d"Modification: Alter this message to customize location information display, maintaining %d placeholders for coordinates.chat.broadcast.legendary
Default Message: "It's a Legendary Pokémon!"Modification: Change this text to modify the Legendary Pokémon announcement.chat.broadcast.mythical
Default Message: "A Mythical Pokémon appears!"Modification: Edit to customize the Mythical Pokémon appearance notification.chat.broadcast.ultrabeast
Default Message: "Warning: An Ultra Beast has been detected!"Modification: Modify to change the Ultra Beast alert message.chat.broadcast.shiny
Default Message: "Shiny Pokémon alert!"Modification: Change to personalize the Shiny Pokémon announcement.chat.broadcast.level
Default Message: "Level: %s"Modification: Edit this message to alter how Pokémon levels are displayed, keeping %s for the level.After making your changes, save the .lang file. Ensure it is encoded in UTF-8 to support special characters. Your modifications will now appear in-game, providing a personalized experience for players.
Q: What is the Cobblemon Myths and Legends Addon? A: The Cobblemon Myths and Legends Addon adds key items and new spawning conditions for Cobblemon, including pre-made spawns for each key item.
Q: How can I spawn legendaries in Cobblemon? A: To spawn legendaries in Cobblemon, players must ensure that their inventory contains specific key items and that they are standing in the correct biome for the legendary Pokémon to spawn. The mod automatically scans player inventories every 2 minutes and 30 seconds by default to determine eligibility for legendary spawns. This interval can be configured in the Cobblemon_MythsAndLegends_Addon_Config.toml file, located under config/MythsAndLegends, by adjusting the inventory_check_interval parameter (known as checkInventoryInterval in older versions) to your desired frequency. The default setting is 3600 Minecraft ticks, equivalent to 2 minutes and 30 seconds. For immediate inventory checks, players can use the /mythsandlegends checkinventory command. Afterwards, the /checkspawn ultra-rare command (or the appropriate command for a different spawn bucket, if modified) should be used to initiate the spawn check, ensuring the player is within the correct biome for the legendary Pokémon to appear.
Q: Do all configured Pokémon spawn in the game? A: Yes, every configured Pokémon does spawn, provided that all spawning conditions are met.
Q: What should I do if a spawned Pokémon doesn't have a texture? A: It's noted that the mod doesn't add any models or textures. You might need to check for compatibility with other mods or resource packs that add these elements.
Q: Can I modify spawn conditions for Cobblemon? A: Yes, with the standalone version of the Myths and Legends addon, you can create your own spawn settings. However, this might not work with the "normal" version, and specific items used in spawn conditions must be implemented in the version you're using.
Q: How can I make legendaries spawn more frequently? A: For more frequent legendary spawns, you can edit the spawn conditions, such as placing them in the common spawn bucket with a high weight, using the standalone version.
Q: Is there a way to report issues or suggestions for the addon? A: Yes, @Le0n(on Discord) encourages sharing any issues, ideas, or feedback to improve and evolve the addon. You can share your thoughts and suggestions directly in the conversation or through designated channels here:
Q: Can I use data/resource packs with this mod? A: Yes, data and resource packs like MysticMons can work alongside this mod, potentially adding models for the legendaries/mythical Pokémon.
Q: Where can I find the official guide and spawn pool information? A: The official guide and details on spawn pools are available at the Cobblemon wiki and the modrinth page.
Q: Are there updates planned for the Myths and Legends addon? A: Yes, updates are planned, including new features and compatibility improvements. Specific details will be shared by Le0n when available.
Conversation