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Bloom
Bloom

Bloom

A vanilla-style Overworld expansion featuring new & improved biomes, flora, blocks, crops & more.

download 573 Downloads · favorite 8 Followers · Updated 5 days ago
Adventure Decoration Equipment Fabric Food Game-mechanics Worldgen 1.21.11

Versions

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Bloom 21.11-r1.19

21.11-r1.19 · 5 days ago · 11.95 MB

Release download
Fabric 1.21.11
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Bloom 21.11-r1.18

21.11-r1.18 · 5 days ago · 11.95 MB

Release download
Fabric 1.21.11
inventory_2
Bloom 21.11-r1.17

21.11-r1.17 · 6 days ago · 11.95 MB

Release download
Fabric 1.21.11
inventory_2
Bloom 21.11-r1.16

21.11-r1.16 · 6 days ago · 11.95 MB

Release download
Fabric 1.21.11
inventory_2
Bloom 21.11-r1.15

21.11-r1.15 · 1 week ago · 11.94 MB

Release download
Fabric 1.21.11

About

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Made as part of Legacies, with the aim of reimagining the core principles of vanilla Minecraft. Explore, adventure and survive in an all-new world. If you like Bloom, I highly recommend you check out Legacies!

Bloom is a vanilla-styled expansion upon many facets of the Overworld - from its flora to its biomes to even farming and caves. As such, Bloom features a plethora of new Biomes, flowers, blocks & more as detailed below.

New Biomes

Golden Forest

  • made up of new Golden Birch trees
  • temperate biome that is placed between Forests and Taigas
  • the ground flora features a plethora of shrubs, tulips, Goldenrods & more

Golden Fields

  • sparse variant of the Golden Forest which borders on nearby plains

Golden River

  • variant of Rivers which match the colors of Golden Forests

Fen

  • swamp-like biome placed near Taigas
  • consists of Birch & Spruce trees, alongside Reeds, Wildflowers & more

Windswept Jungle

  • variant of Jungles that is placed in windswept terrain
  • features a large amount of Rose Bushes, alongside the new Jacaranda tree

Sparse Windswept Jungle

  • sparse variant of Windswept Jungles

Pine Taiga

  • Taiga variant which has new Pine trees mixed in with Spruce trees
  • generates adjacent to the newly-overhauled Old Growth Pine Taiga

Snowy Pine Taiga

  • snowy variant of the Pine Taiga
  • replaces Taigas in low-temperature regions

Tropical River

  • muddy, Jungle variant of Rivers

Tropical Beach

  • tropical-water-color variant of Beaches

Warm Beach

  • Desert variant of Rivers featuring coarse dirt & dry grass

Arid Shore

  • coarse dirt variant of Stony Shores which replaces them in Deserts / Badlands

Lukewarm River

  • savanna-water-color variant of Rivers

Lukewarm Beach

  • savanna-water-color variant of Beaches

Cold River

  • Taiga variant of Rivers featuring a more fitting water colour and more Gravel

Cold Beach

  • Taiga variant of Beaches made of Gravel instead of Sand

Snowy Shore

  • frozen variant of Stony Shores made of Dolerite

Additional Flora

Flowers

  • Hellebore (Taigas)
  • Bromeliad (Jungles)
  • Pink Orchid (Jungles)
  • Bellflowers (Dark Forest, Flower Forest, Jungles)
  • Hydrangea (Forest, Flower Forest, Cherry Grove, Golden Forest)
  • Calla Lily (Savannas, Flower Forest)
  • Dianthus (Snowy Taiga, Snowy Plains, Snowy Pine Taiga)
  • Goldenrod (Sunflower Plains, Golden Forest)
  • Orange Daisy (Old Growth Birch Forest)
  • Scilla (Snowy Taiga, Snowy Plains, Ice Spikes, Windswept Forest, Windswept Hills, Windswept Gravelly Hills, Snowy Pine Taiga)
  • Hyacinth (Dark Forest, Swamp, Fen)
  • Queencup (Windswept Hills, Windswept Forest, Windswept Gravelly Hills)

Bushes

  • Succulent (Badlands)
  • Reeds (Swamp, Fen)

Pine Trees

  • all-new Pine Trees replace vanilla's Pine Trees with a new woodset
  • these are used in a plethora of places, from Old Growth Pine Taigas to Groves

Underground Variation

Biome Depth

  • Andesite is the base stone below cold-temperate regions such as Taigas
  • Diorite is the base stone for high-y-level tropical regions (such as Windswept Jungles)
  • Granite is the base stone for arid regions such as Savannas
  • Dolerite is the base stone for freezing regions (wherever it can snow)
  • Sandstone extends deeper in Deserts
  • Red Sandstone extends deeper in Badlands

Dolerite

  • the new base stone type in freezing (snowy) regions
  • has Polished, Brick and Tile variants

Ore Variants

  • ore variants have been added for Andesite, Diorite, Granite, Tuff, Sandstone, Red Sandstone & Dolerite
  • ore variants are for each Overworld ore, with modded support for Legacies and Legends' Sapphire

Farming

Cotton

  • seeds are found in Jungle Temples, Dungeons & Woodland Mansions
  • drops Cotton & Cotton Seeds when fully grown
  • Cotton can be crafted into Yarn
  • Yarn can be used to make Sleeping Bags, which allow you to sleep without setting your spawn
  • Yarn can be used to make Rugs, which are like a Carpet version of Glazed Terracotta wherein each Rug color has its own unique pattern
  • Yarn can be crafted into String or sold to Shepherds

QOL

  • hoes can be right-clicked on fully-grown crops to instantly harvest and replant them

Misc Tweaks

Water & Foliage Colors

  • Taigas and related biomes now use unique water colors
  • Savannas and related biomes now use unique water colors, alongside tweaked foliage colors
  • Deserts and related biomes now use unique water colors
  • Jungles and related biomes now use unique water colors
  • freezing biomes now have a darker water color

Extra Biome Tweaks

  • Coarse Dirt Patches (Savannas, Golden Forest)
  • Underwater Mud (Swamps, Jungles)
  • Water-level Mud (Swamps)

Music

  • Lock and Key plays in Golden Forests and Taigas

Config

Everything is configurable. Much of Bloom is configured by a regular json / in-game config, however to modify whether or where certain features (such as new flowers) can spawn, you must create a datapack to edit the biome tags listed here.

Default Config

{
	"biomes": {
		"golden_forest": true,
		"golden_fields": true,
		"golden_river": true,
		"fen": true,
		"pine_taiga": true,
		"snowy_pine_taiga": true,
		"windswept_jungle": true,
		"sparse_windswept_jungle": true,
		"arid_shore": true,
		"warm_river": true,
		"cold_beach": true,
		"cold_river": true,
		"lukewarm_beach": true,
		"lukewarm_river": true,
		"snowy_shore": true,
		"tropical_beach": true,
		"tropical_river": true
	},
	"worldgen": {
		"pine_trees": true,
		"stony_cliffs": true,
		"ore_variants": true,
		"stone_variant_depth": true,
		"sandstone_depth": true,
		"dolerite_depth": true
	},
	"farming": {
		"hoe_replanting": true,
		"cotton": true
	}
}

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