Rework of the Vanilla Minecraft shield. Introducing new Mechanics such as Parry, Arrow Deflect, Bash, Slam and Shield Throw (Along with enchants to expand it's category) Allowing it to be enchantable along with many other QOL Features.

Complete Rework of how the Vanilla Shield works. Giving it new Mechanics/Abilities aswell as Customizability and more Advancements.
The shield mod is Meant to be PvE mostly, but can be configured fully to make it easier on the PvP side. (Less punishing)
There is Resourcepack support for this mod! Enhanced Shield! Puts the shield on the side to not clutter the screen so much!
Being a Rework of course it expands the Mechanics of the Shield offering it more advantages for Defending as well as turning the shield into a Offensive Item becoming a Weapon that can become deadly in certain scenarios.
Enemies can now be Parried within a small Window. To execute it you must pull up your shield at the exact time someone is about to hit you. Dealing small knockback to the attacker and Stun. (wether player or mob)
[Timing can be Extended with Parryful Enchantment]

You're able to Deflect Arrows/Projectiles by Doing a Parry at the right time. Making their Attack reroute to the direction where you're looking (Even fireballs can be deflected)
[Damage attribute can be Increased with Deflector Enchantment]

By holding up Block and Pressing Attack you're able to do a Bash going forward 4 blocks and Causing Damage AND Stun to the Enemies aswell as Throwing them away to control the distance.
[Damage can be Increased with Shield Density Enchantment]

While in Air atleast 3 Blocks above the ground you're able to perform a Slam causing a AoE of 5 blocks around you.
[Damage can be Increased with Shield Density Enchantment]

If Loyalty enchant is present on the shield you can Throw your shield with Middle mouse Dealing damage and Stun. (Keybind can be replaced)
[Piercing can be added to go through Multiple Entities, however it doesn't do anything on it's own without Loyalty]

The mod features new Enchantments to Turn it officially into a Weapon that can Harm even the strongest Foes that may come across. From Cooldowns to Offense ability adaptions.
Slam, Shield Throw and Bash deal more damage. maximum is 30% (each level adds 10%+)
Increases the duration of your active parry Maximum 0.6s+ (each level adds 0.2s+)
Adds more damage to arrow deflects Maximum 30% (each level adds 15%)
When parrying an attack or doing a Arrow Deflect it will mend the Shield 3%. Maximum 6% (repairs the shield basically)
When Slamming down Increases the fall damage protection while executing slam Maximum 50% (25% per level)
Reduces the cooldown of the Abilities Maximum 40% (each level adds 20%)

The mod offers alot of Customization options. Able to disable/enable stuns for different abilities, the duration of a stun when given, GUI icons to be moved around, as well as "Fun" options where Bashing in air can be Disabled/Enabled (this is left on by default so the Slam can be used in combination of Bash Vertical). Slam damage, radius and Shield Throw range and many more.

The HUD has new Icons to show the Cooldown timers (which can be Edited between OFF, ONLY_COOLDOWN, ALWAYS_ON) It can be moved around (as a group) around the screen if it gets in the way of different mods and aswell as scaleable (can be slightly broken due to rushed coding sessions).

The Icons can be customized via Resourcepacks (it is encouraged to do so, as the aim of this mod is to make it as customizable as possible and soon Sounds as well).
The mod has "Enchantment Descriptions" support making it easier to learn the Enchants with JEI or REI (or just identifying it in inventory)
By default the mod will not react.
(such as a Bug where if the shield is in Offhand and you're aiming down sights and with a gun and shooting, the shield will Bash forward. Blacklist fixes that.)
If an item is present in the Main hand from the Mod ID that's included in the "Compatability" category it will not react. Meaning it disables the shield for the meantime.
The category add is slightly broken for now (will get fixed soon as I add the Item Blacklist)
It wouldn't be a good Rework if the Stupid issues weren't removed from the vanilla game such as Animation Shield delay.
The mod is Inspiried by Other shield systems combined into one mod to fix all the issues and add more features to make it Fun for Traveling or Fighting bosses in Modpacks.
It is Highly recommended to Install "Better Combat" along with "First person Model" mod to play this as it has been Aimed towards it to make it more convenient to Fight Monsters (or any mob/entity) and make it fun, specially with LevelZ.
I am aware that the Combat Feedbacks are still poor (Sound design, Stun Indications and Environmental Changes) This will be fixed in future updates when i get the time for it so.
This mod will Only support fabric as it's too much for for me as One developer to maintain the Shield mod across all Versions of the game (and on top of that adding Multiple loaders.)
Fabric API, Cloth Config, Mod Menu.
Conversation