Numerous new customizations and attributes have been added for better balance in combat and greater freedom in RPG crafting
Do you think monsters are not challenging?
Or do you think the original fighting method is too bad?
Or do you want to cancel the invincible time when you are injured?
Of course, these can be achieved! Not only that, this module also provides the health of custom saturation hunger value, so that they no longer have no sense of presence!
And provide a variety of attributes, let you create more new gameplay in making RPG maps or RPG servers. Such as magic damage, bow speed, blood thirsty …
In the future, the attribute editing mode will be Infinity Item Editor to make it easier to modify the attributes.
At the same time, this module also provides various creation-specific staffs and testing damage weapons, allowing monsters to fight each other~
Enemy Staff: Right-click two creatures to make them hate each other and attack each other.
Rebel Staff: Right-clicking on a creature will cause surrounding creatures to attack it.
Riot Staff: Right-clicking on a creature will cause the target creature to start attacking surrounding creatures indiscriminately.
Brawl Staff: After right-clicking, all surrounding creatures will begin to attack other surrounding creatures indiscriminately.
Elimination Staff: Right-click to cause all surrounding creatures to attack other surrounding creatures that are not of the same kind.

Q: I think it's great to see the introduction, but how can I customize these functions?
A: You can customize various properties in the config/battlecorrection.cfg file, but this mod also provides visual interface modification, which can be found in the Mods column of the main interface. After each modification, you need to re-enter the map to use the new configuration.

Q: Do you need to adjust the value when adding it?
A: It can be adjusted. Of course, it can be adjusted in the future. The default value is based on the original version. It is no different from the original version.
Q: How to get new attribute equipment?
A: You can get it through the original Give instructions, such as
/give @p minecraft:bow 1 0 {AttributeModifiers:[{UUIDMost:-8494059209193468283L,UUIDLeast:-5506700554569929402L,Amount:1.0d,Slot:"mainhand",AttributeName:"battlecorrection.arrowDamage",Operation:2,Name:"battlecorrection.arrowDamage"}]}
You can get a bow that gives 100% bonus bow damage when in the main hand.

The new attribute IDs and their functions are as follows:
Magic Damage (battlecorrection.magicDamage) Increases magic damage dealt (damage potions, staves, etc.) Supports magic damage from mods like CarianStyle
Arrow Damage (battlecorrection.arrowDamage) Increases damage dealt by arrows
Projectile Damage (battlecorrection.projectileDamage) Increases damage from non-arrow projectiles (e.g., gun bullets)
Ignore Damage (battlecorrection.ignoreDamage) Fixed damage reduction value Fully negates damage if damage ≤ this value, otherwise reduces damage accordingly
Jump Boost (battlecorrection.jumpLift) Increases jump height (0.1 ≈ +1 block) Reference: Vanilla Jump Boost I effect ≈ 0.1
Fall Damage Reduction (battlecorrection.reducedFallDamage) Fixed fall damage reduction value Fully negates fall damage if damage ≤ this value, otherwise reduces damage accordingly
Healing Restoration (battlecorrection.restoreHeal) Increases healing received multiplier Affects natural regeneration, instant health potions, etc.
Damage Immunity Chance (battlecorrection.immuneDamage) Percentage chance to completely negate damage 0.25 = 25% chance to dodge attacks Maximum 100% complete invincibility (except creative mode damage)
Bow Draw Speed (battlecorrection.bowSpeed) Increases bow charging speed 1.0 = 2× speed, 2.0 = 3× speed
Preparation Speed (battlecorrection.preparationSpeed) Increases item use speed (food, potions, staff charging, etc.) 1.0 = 2× speed, 2.0 = 3× speed
Lifesteal (battlecorrection.bloodthirsty) Percentage of melee damage converted to health 0.2 = Restore 20% of melee damage as health Requires full charge to trigger
Almighty Lifesteal (battlecorrection.almightyBloodthirsty) Percentage of all damage converted to health 0.2 = Restore 20% of damage as health Melee attacks still require full charge to trigger
Vanilla Critical Damage (battlecorrection.vanillaCriticalHitDamage) Extra damage bonus for vanilla fall attack criticals 0.5 = 150% damage (vanilla default) 1.0 = 200% damage Only affects attacks while falling from height
Custom Critical Chance (battlecorrection.customCriticalChance) Independent critical hit system chance (0.0-1.0) 0.5 = 50% critical chance 1.0 = 100% guaranteed critical Supports overflow conversion: values above 1.0 convert to critical damage
Custom Critical Damage (battlecorrection.customCriticalDamage) Damage multiplier when custom critical hits 1.0 = 2× damage (recommended default) 2.0 = 3× damage Can stack with overflow critical chance bonus Independent from vanilla critical, both can trigger simultaneously
Conversation