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Auto HUD
Auto HUD

Auto HUD

A mod which dynamically hides parts of the user interface

download 1.2M Downloads · favorite 945 Followers · Updated 1 month ago
Fabric Forge Neoforge Utility 1.18.2 1.19 1.19.1 1.19.2 1.19.3 +20 more

Versions

inventory_2
[Fabric 1.21.9] Auto HUD 8.11

8.11+1.21.9-fabric · 1 month ago · 367.83 KB

Release download
Fabric 1.21.9
inventory_2
[Fabric 1.21.7] Auto HUD 8.11

8.11+1.21.7-fabric · 1 month ago · 378.02 KB

Release download
Fabric 1.21.6 1.21.7 1.21.8
inventory_2
[Fabric 1.21.5] Auto HUD 8.11

8.11+1.21.5-fabric · 1 month ago · 386.45 KB

Release download
Fabric 1.21.5
inventory_2
[Fabric 1.21.4] Auto HUD 8.11

8.11+1.21.3-fabric · 1 month ago · 385.53 KB

Release download
Fabric 1.21.3 1.21.4
inventory_2
[NeoForge 1.21.4] Auto HUD 8.11

8.11+1.21.3-neoforge · 1 month ago · 381.69 KB

Release download
Neoforge 1.21.3 1.21.4

Gallery

About

Auto HUD is a Minecraft mod which hides parts of the user interface (HUD) that are currently not interesting.

It is inspired by similar mods ("immersive hud") for other games. I personally really like the clean view of no visible HUD, but get frustrated by the limitations of using F1 mode.

This is an opinionated rewrite of Head-down Display that never got updated.

NOTE: From version 4 on, Cloth-Config has been dropped. Now YetAnotherConfigLib is needed for an ingame configuration screen, but the mod will work fine without.

Features

  • Toggle the whole HUD with a key binding.
  • Have parts of the HUD that haven't changed hide away.
  • Hide persistent, unchanging status effects, such as water breathing from the turtle helmet.
  • Show remaining time of status effects.
  • Highly configurable.

Visual differences to F1 mode

  • Player hand / equipped items remain visible
  • Player names remain visible
  • The vignette remains active
  • Incoming chat messages still pop up
  • Crosshair remains visible (see my other mod Dynamic Crosshair for that)
  • Configurable what elements are hidden

Dependencies

Fabric only

Mod Compatibility

This mod includes a modified version of magicus' Status Effect Timers, because I could not figure out how to dynamically insert my modifications into it. Since this mod allows for status effect icons to be hidden individually, the non-modified version will draw the timers in the wrong place.

Known to be compatible:

Known to be incompatible:

  • OptiFabric crashes due to mixin conflicts.
  • Any other mod that draws status effect timers should have that functionality disabled.
  • HUD elements created by other mods will most likely not be moved.
  • Bedrockify overwrites the status effect modifications. To get them working, disable the screenSafeArea mixin.
  • Running AutoHUD together with Exordium can cause visual issues
open_in_new View on Modrinth
Categories
Compatibility
Client: Required Server: Unsupported
gavel LGPL-3.0-only

Conversation

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