Adds enchantments that are useful/make the game easier, and also provides integration with other mods.
10 new enchantments for Minecraft. All values are formula-based and scale with level. Each enchantment can be toggled on/off and has a configurable max level.
Swords | Treasure only | Found in: Ancient City, Bastion, Deeper Darker temples
Kill a mob, get a chance to drop its spawn egg.
chance = (level / baseDivisor) * (minHP / max(mobMaxHP, minHP))
Default: baseDivisor = 1000, minHP = 10. Level X vs a 10 HP mob = 1% per kill. Higher HP mobs have lower rates. You can blacklist specific mobs in the config.
Swords, Axes | Enchanting table, Villagers
Heals you for a portion of damage dealt. Does not work on undead.
heal = min(damage * level * lifestealPerLevel, maxHealPerHit)
Default: 2% per level, capped at 2 HP (1 heart) per hit. Level V with Twilight Forest: 1% chance to drop Fiery Blood from burning TF mobs.
All damageable items | Enchanting table, Villagers | Incompatible with Mending
Eating food repairs your gear instead of restoring hunger. Like Mending, but uses food nutrition instead of XP.
durabilityRestored = nutrition * level * baseRate
Default: baseRate = 2.0. A steak (8 nutrition) at level V restores 80 durability. Repair priority: main hand > off hand > armor > inventory.
All damageable items | Treasure only | Found in: End City chests (2% chance)
The item never loses durability. Not available from enchanting tables or villagers.
Swords, Axes | Enchanting table, Villagers
Bonus damage to mobs below a health threshold.
damage = baseDamage * (1 + level * damageBonusPerLevel)
// Only when target HP < hpThreshold * maxHP
Default: +5% per level to mobs below 20% HP. Level IV = +20% damage for finishing off wounded targets.
Pickaxes | Treasure only | Found in: Abandoned Mineshaft chests
Break an ore block and all connected ores of the same type go with it. Only works on #forge:ores.
maxBlocks = baseBlocks * 2^(level - 1)
Default: baseBlocks = 8. Level I = 8 blocks, II = 16, III = 32. Each block costs 1 durability. Requires sneaking by default (configurable). Higher levels work if you have Apotheosis or Quark.
Swords, Axes | Enchanting table, Villagers
More damage, but you get hungry.
damage = baseDamage * (1 + level * damageBonusPerLevel)
exhaustion = level * exhaustionPerHit
Default: +6% damage per level, 0.5 exhaustion per hit per level. Level V: +30% damage, about 2 hits per hunger point lost.
Boots | Enchanting table, Villagers
Move faster, get hungry faster.
speedBonus = level * speedBonusPerLevel (MULTIPLY_TOTAL)
exhaustion = distanceMoved * level * exhaustionPerMove
Default: +4% speed per level. Level V = +20% speed (roughly Speed I potion), exhaustion close to vanilla sprinting.
Fishing Rods | Treasure enchantment | Requires Aquaculture
Your catch can be replaced with loot from Aquaculture's neptunium loot table.
activationChance = level * chancePerLevel
Default: 10% per level. Level III = 30% chance. Neptunium Fishing Rod + level IV or higher = guaranteed Neptunium Nugget per catch.
Iron Axes, Iron Hoes | Treasure only | Requires Twilight Forest
Breaking TF leaves can drop a Steeleaf Ingot.
dropChance = level * chancePerLevel
Default: 2% per level. Only found in TF dungeon chests (Labyrinth, Dark Tower, Hollow Hill).
| Mod | What it does |
|---|---|
| Apotheosis | Blocks the Capturing enchantment (toggle in config). Enchantments scale past their default max level |
| Aquaculture | Neptune's Favor enchantment |
| Twilight Forest | Twilight Harvest enchantment, Fiery Blood drop from Vampiric Touch |
| Deeper and Darker | Soul Capture books in Ancient Temple chests |
| Create Enchantment Industry | Cost multiplier for book duplication in the Printing Press (default 4x), flat cost override for Indestructibility |
| Enchantment Descriptions | Description support in tooltips |
Everything is in arcane_enchantments-common.toml:
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