This lightweight Forge mod removes the "Too Expensive!" message that appears in anvils when the XP cost goes above 40 levels. No longer will perfectly fine equip go to waste because the game limits your possibilities!

📖 About:
Ever had to let a perfectly enchanted pickaxe break because the game suddenly decided you weren't allowed to use your hard earned levels on repairing it, saying it's "Too expensive!" even though you'd be able to afford it? Well I've been there one too many times and decided to come up with a solution: Anvil Never Too Expensive - ANTE for short - simply removes this level cap entirely, letting you repair, rename, or enchant items no matter the cost, as long as you can afford to.
No longer will perfectly fine equip go to waste because the game limits your possibilities!
✅ Features:
🔧 Configuration:
🤝 Pairs well with:
Mended Mending: This mod reworks the Mending enchantment to still require repairing equip using resources!
🖼️ Preview:

🧾 Changelog:
1.0 - Sep 7, 2022:
Initial release for 1.19
1.1 - Sep 8, 2022:
Additions:
Initial release for 1.18
Fixes and optimizations:
Fixed game not launching on 1.19-1.19.2 due to typo in Forge version dependency
1.1 - Aug 4, 2023:
Additions:
Initial release for 1.20.1
Fixes and optimizations:
Fixed rare game crash on 1.19.4
1.2 - May 27, 2024:
Initial release for 1.20.4 Multiloader, supporting Forge, Fabric, and Neoforge
1.2 - Jul 1, 2024:
Initial release for Multiloader 1.20.6 and 1.21, supporting Fabric and Neoforge
1.2.1 - Jan 5, 2025:
Readded support for Forge Release for all 1.21.x versions on NeoForge, Fabric, and Forge
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