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Progressive Time Difficulty

Progressive Time Difficulty

A server-side mod that increases hostile mob difficulty over time based on world age and player playtime.

download 17 Downloads · favorite 1 Followers · Updated 4 hours ago
Forge Game-mechanics Utility 1.20.1

Versions

inventory_2
Progressive Time Difficulty 1.1.0

1.1.0 · 4 hours ago · 23.76 KB

Release download
Forge 1.20.1
inventory_2
Progressive Time Difficulty 1.0.1

1.0.1 · 1 day ago · 19.16 KB

Release download
Forge 1.20.1
inventory_2
Progressive Time Difficulty 1.0.0

1.0.0 · 3 days ago · 14.75 KB

Forge 1.20.1

About

Progressive Time Difficulty (PTD)

Progressive Time Difficulty transforms the conventional survival experience into a dynamic challenge. Unlike other mods that apply global difficulty spikes, PTD scales based on each user's actual progress. The difficulty is calculated by combining the world's age with the specific playtime of nearby players.

This allows veterans to face a brutal challenge without preventing new players from joining the server and progressing at their own pace. Server-Side Only: This mod is strictly server-side. It only needs to be installed on the server; players can join using a vanilla Minecraft client without installing the mod locally.

Key Features

Player-Specific Scaling The mod tracks individual playtime to balance the experience: Veterans: Players with more playtime will encounter significantly stronger and more dangerous monsters.

Newcomers: Players who just joined will find mobs with base stats, allowing them to gear up safely.

OVERCHARGED Mechanic

When multiple players group up, there is a chance an enemy will absorb the combined difficulty of everyone present. Effect: The mob sums the difficulty time of all nearby players. Result: A high-threat entity marked with a red OVERCHARGED nameplate and mini-boss statistics.

Entity Balancing

Scaling does not affect all entities equally to maintain gameplay consistency:

  • Mob Type Difficulty Scaling Additional Notes
  • Monsters 100% Zombies, skeletons, and common enemies.
  • Bosses 120% +20% bonus (Wither, Dragon, Warden).
  • Neutral Mobs 50% Half scaling (e.g., Iron Golems).
  • Passive Mobs 0% Animals and Villagers remain protected.

Affected Attributes Enemies evolve their capabilities through: Max Health: Multiplicative increase. Attack Damage: Multiplicative increase. Adaptive Armor: +1 Armor point per 10 extra HP. Knockback Resistance: Progressive increase based on days. Difficulty Progression

  • The estimated increase is 1.5% per in-game day:
  • Time Elapsed Difficulty Increase Threat Level
  • Day 1 +1.5% Warming up
  • Day 10 +15% Noticeable
  • Day 50 +75% Dangerous
  • Day 100 +150% Nightmare

Admin Commands

Important: All commands require operator (OP) permissions.

/progresstd info
Displays current world and player difficulty factors.
/progresstd add_days
Increases the global world difficulty.
/progresstd player add_days
Modifies a specific player's personal difficulty counter.
/progresstd force_overcharge
Forces the entity the admin is looking at to become Overcharged.
open_in_new View on Modrinth
Compatibility
Client: Unsupported Server: Required
gavel LicenseRef-All-Rights-Reserved

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