A progression overhaul for early-mid game
Heavily inspired by mods such as Metals: a Progression Overhaul and Slow Your Roll, Metallic aims to transform the early-mid game from a frantic tier skipping rush into a slow and linear progression from tier to tier. Every upgrade will feel impactful, every new armor set will feel earned.
By default, this is compatible with the Bronze mod and the mod Immersive Armors. If you are having trouble with the modified recipes not showing up, try downloading as a datapack and putting it above the rest of the mods in load order. On a server, if you experiencing issues with modded recipes simply remove the datapack, load the server, and then re-add the datapack after shutting it down again.
The player is incentivised to explore the underground and the overworld, gathering rare resources and setting up valuable infrastructure in the world such as wool farms and wheat fields. Ores such as lapis lazuli and redstone are now precious, and materials such as copper now have a use.
IMPORTANT ! The datapack comes with a resource pack. It can be found here. Alternatively, you can simply use the packaged datapack as a resourcepack without any issues. The resources are also packaged with the mod version, though if you are using another resource pack you will need to place mod resources above everything else for the full effect.
General Differences between this version and the Easy Mode
-Raw materials generally smelt into nuggets
-Armor requires ingots instead of pressure plates
-Nether Gold Ore drops raw gold instead of many nuggets. I do not want to force the player to enter the nether early just to obtain their Rose Gold armor
-Diamonds require Diamond Ore to be smelted, crafted from 4 Deepslate Diamond Ore
-Raw Copper cannot be smelted or cooked. You need Copper Ore crafted from 4 raw copper
How to progress: (the use of JEI is highly recommended for viewing recipes)
The first day of your journey will consist of the following. Gather flint, clay, and leaves using shears crafted using flint and sticks. Flint can be crafted using 3 gravel to speed up the process. Your first crafting table will be made from one flint, two planks, and a clay block. From there you can craft your first set of flint tools. A hoe will be important for creating a wheat farm, which is an integral resource for the copper age and for your first armor set, as leather is crafted using rabbit hide and wheat. Hide can be obtained from cows or from rotten flesh cooked on a campfire.
The copper age begins once you find a vein of andesite, granite, or diorite. Copper has a natural chance to drop from those rock types. it can also be crafted from 3 of said rocks, similar to how flint is crafted using gravel. Then you must craft copper ore blocks out of 4 copper, and cook it on a campfire. Copper is used for tools and to craft cut copper, which is required for a furnace. Be sure NOT to attempt to cook food in your new furnace. Your second set of tools, alongside using copper will use various polished stones as well as wheat.
The iron age consists of three different armor sets. Rose gold, Chainmail, and Iron armor. Rose gold can theoretically be obtained earlier in the game by finding gold in various structures, but generally it is obtained through mining gold with an iron pickaxe. Additionally, Rose gold will use the leather armor you have crafted earlier. Then, rose gold will be used to craft chainmail, and so forth. Iron tools are crafted with lightning rods, Lapis blocks, leather, and iron. Chainmail uses redstone and Iron uses brown wool.
Finally, diamond gear is generally crafted with obsidian, wax, and various materials found in the nether. To actually obtain the diamonds you must first find either diamond ores and smelt them, or find 4 deepslate ore to craft into regular diamond ore. In the nether you can also find Gilded Blackstone, which is required to craft your first Enchanting table.
Recommended mods:
No More Villages. Villages are too overpowered, providing both furnaces and wheat far too early on, as well as the means to trade for iron or even diamond gear.
Craftable Enchants. Pairs well with the above mod/datapack.
Unruffled. An excellent mod that makes many changes to minecraft's balance, including increasing the durability and speed of all tools. Highly configurable.
Armour Reimagined. Adds unique set bonuses to armor, adding incentives to use each new set of armor instead of storing it away.
No XP Anvils. Makes repairing tools easier and helps balance the lack of Unbreaking or Mending early on, assuming you are playing without villages. Unruffled also has a built-in feature where anvils require no XP.
Keep Some Inventory. Especially recommended if paired with difficulty-enhancing mods
You are welcome to use this project in your modpacks.
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